Abstrakt: |
Interactive electronic computing enables users to manipulate text, graphics and sound into new multiliteracy models that emphasize patterns of relationships rather than discrete entities. However, most multimedia programs fall short of this objective because they reflect Western hierarchical concepts that have dominated communication since the development of writing. We need interface designs that help the user define dynamic patterns and synthesize information. The paper explores new forms of temporal, spatial and rhythmic links in interactive design that enable the viewer to explore information outside the framework of narrative and causality. The paper discusses the 'spatial grammar' of interaction and introduces the concept of kinesthetically articulated design in which the user builds cognitive maps by combining rhythmic patterns of interaction with audiovisual navigation cues. This new design syntax is derived from oral communication techniques used in aboriginal cultures. [ABSTRACT FROM AUTHOR] |