Abstrakt: |
PrepaTec Morelia students take Tutoring and Comprehensive Wellbeing classes each semester, the objective of these classes is for the students to achieve personal and academic success, however, given the low importance that students give to these classes due to the fact that these classes are not graded numerical, but letter graded and don't sum up to calculate the students grade point average like the other academic classes, students do not participate fully. The principal problem observed is that students do not carry out all their class activities, surveys, homework, etc. Gamification strategies were sought to increase participation using Blockchain-Based Badge technology. The intervention consisted of creating badges using Badgr application in LMS CANVAS platform and awarding badges to the students completing all the requirements of each class module, with 100 participating students from August 2020 to May 2022. After the statistical analysis of the results, student grades and number of assignment submissions were the most relevant variables to measure the impact of the implementation; 50% of the students who belong to the groups with digital badges obtain a better grade than the 50% of the students in the control group, 75% of the class grades of digital badge group are above 85, while the 75% of the control group's scores are above 75. The results showed an increase of 9.66% in the general average of the grades of the groups that used badges; in terms of assignments not submitted, they decreased to 6.7% when the digital badges were implemented. This represents a substantial improvement in the digital badge group and suggests a favourable impact on the implementation. [ABSTRACT FROM AUTHOR] |