Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach.

Autor: Bačnar, David, Barić, Demir, Ogrizović, Dario
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Zdroj: Applied Sciences (2076-3417); Sep2024, Vol. 14 Issue 18, p8208, 16p
Abstrakt: Featured Application: The findings of this study have important implications for educators and software developers looking to implement VR technology in maritime education. Educators can use the insights from the study to better customize VR technology to meet the specific needs of students, thus improving the effectiveness and learning experience of VR-based education. Similarly, software developers can use the study's findings to improve the design and functionality of VR engine room simulators for maritime training. This collaborative effort is essential for advancing the application of VR technology in maritime education, ensuring that it aligns with educational objectives and the practical needs of future maritime professionals. The integration of innovative technologies, such as Virtual Reality (VR), into maritime education presents a substantial challenge but also offers significant potential for enhancing training and knowledge transmission. This study aims to contribute to the existing body of knowledge by providing segmented insights into maritime students' Perceived Ease of Use (PEU) of an immersive engine room VR simulator. The study analysed a sample of 58 students from the Faculty of Maritime Studies at the University of Rijeka, covering undergraduate, graduate, and specialized maritime education programs. Through hierarchical and non-hierarchical cluster analyses, two distinct segments were identified and named Proactivists and Moderates. The findings reveal significant differences between extracted sub-groups regarding (i) perceived benefits of using the VR engine room simulator in learning and education, (ii) future intention to use the technology, and (iii) overall experience. Study insights can directly aid educators and software developers in enhancing the further implementation of VR technology in maritime education. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index