Abstrakt: |
This article provides an overview of the career and experiences of Meghna Jayanth, a narrative designer in the gaming industry. Jayanth has worked on a range of games, including "80 Days," "Sunless Sea," and "Horizon: Zero Dawn." They discuss their passion for parser-based games and interactive fiction, as well as the challenges and tradeoffs of working in the industry. Jayanth's work highlights their ability to create diverse and engaging narratives, and they emphasize the importance of representation in games. [Extracted from the article] |