An optimal visualization of scheduling algorithms by using augmented reality and virtual reality.

Autor: Saiprem, Tumulu, Arora, Jatin, Mohan, Kowsigan
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Zdroj: AIP Conference Proceedings; 2024, Vol. 3075 Issue 1, p1-11, 11p
Abstrakt: This research paper addresses the complexity of understanding the critical concept of process scheduling in operating systems and proposes an innovative approach to teaching it using an AR-based game. We have developed a game that leverages AR technology to virtualize the process scheduling concept, using practical examples of different users with varying arrival, and burst times. To simplify the explanation, we have utilizedthe First Come First Serve (FCFS) scheduling algorithm in the game. The game development was carried out using the Unity game engine and Vuforia software development kit, which provides robust support for AR game development. The AR-based game offers an immersive and engaging learning experience, providing aneffective means of making complex concepts like process scheduling more accessible to a wider audience. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index