Abstrakt: |
This text explores the use of game engines in various fields beyond game development, such as computer animation and product development. It focuses on the concept of In Camera VFX (ICVFX), which involves recording live-action scenes within a digital environment rendered in real-time. The article discusses the compatibility between live-action and real-time technologies and the impact of game engine visuality on our contemporary visual media landscape. It also examines the logistical, aesthetic, and epistemological overlap between live-action and real-time image modes. The text concludes by examining the broader implications of game engine visuality and its relationship to our techno-cultural experience. Additionally, it discusses the complex process of translating graphical data into simulated images, particularly in the context of real-time applications like 3D gaming. The text highlights the computational intensity and large number of calculations required to maintain seamless moving images. It also explores the use of game engine-dependent pipelines in contemporary production practices and film forms, focusing on the benefits and affordances of in-camera capture of visual effects (VFX) and the use of LED volumes in virtual production. The concept of the "magic cutaway" in ICVFX filmmaking is examined, along with its implications for the relationship between photographic and game engine visuality. The text concludes with a case study of the music video for the Chemical Brothers' song "Live Again," which exemplifies the aesthetic and technical aspects of ICVFX. The video portrays a dancer navigating constantly changing environments through dance, highlighting the concept of [Extracted from the article] |