메타버스 콘텐츠 유형 분류와 특징.

Autor: 이준석, 노해선, 김재현
Zdroj: Journal of the Korea Institute of Information & Communication Engineering; May2024, Vol. 28 Issue 5, p584-590, 7p
Abstrakt: The metaverse is one of the ways to replace the restrictions on face-to-face activities caused by social distancing caused by COVID-19 and is used in various fields such as education, society, performances, economy, and culture, and is receiving a lot of attention. Metaverse technology is developing very quickly compared to the roadmap announced by ASF in 2007, on the other hand, the number of metaverse research is still insufficient. This study on metaverse content classification conducted quadrant classification based on the avatar (avatar - human) representing the user and the play background (virtual world - real world). The characteristics of each metaverse content were classified into four categories: "play-oriented metaverse" centered on avatars and virtual worlds, "SNS-oriented metaverse" built around people and virtual worlds, "economic society-oriented metaverse" centered on avatars and the real world, and "healthcare-oriented metaverse" built around people and the real world. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index