Autor: |
O'GIEBLYN, MEGHAN |
Předmět: |
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Zdroj: |
Wired; Jul/Aug2024, Vol. 32 Issue 7, p20-21, 2p, 1 Cartoon or Caricature |
Abstrakt: |
The article discusses a person's preference for playing female characters in video games and the judgments they face from others. The author suggests that choosing a different gender in games is a way to explore perspectives and escape from one's usual point of view. They also mention that gender is a social performance and playing a different gender character may be an acknowledgment of parts of oneself that have been repressed. The article also addresses the question of whether eating lab-grown meat makes someone a hypocrite, and explores the idea of moral consistency and personal values. Lastly, the article discusses the concept of doubt and certainty in the age of AI and technology, highlighting the limitations of what can be known for certain. [Extracted from the article] |
Databáze: |
Complementary Index |
Externí odkaz: |
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