DIGITAL COMBAT: WHAT VIOLENT VIDEO GAMES INFLUENCE FORGIVENESS, SELF-COMPASSION, AND MENTAL WELL-BEING DURING THE COVID-19 PANDEMIC.
Autor: | Akgül, Hanife, Güven, Sibel, Güven, Ahmet Zeki, Ceylan, Müyesser |
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Zdroj: | Conhecimento & Diversidade; jan-mar2024, Vol. 16 Issue 41, p63-91, 29p |
Databáze: | Complementary Index |
Externí odkaz: |