EFFICACY OF VIRTUAL REALITY ON NECK PAIN AND FUNCTION IN PATIENTS WITH NON-SPECIFIC NECK DYSFUNCTION: A RANDOMIZED CONTROL TRIAL.

Autor: Battecha, Kadrya H., Takrouni, Hebah A., Alzahrani, Rawan M., Alzahrani, Razan M., Alzahrani, Fatimah A., Mohamed, Hanaa S.
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Zdroj: Revista Iberoamericana de Psicología del Ejercicio y el Deporte; 2023, Vol. 18 Issue 5, p543-546, 4p
Abstrakt: Objective: to evaluate the efficacy of Virtual reality on neck pain and function in patients with non-specific neck dysfunction. Design: A pre-test post-test randomized control trial was performed at Umm Al-Qura University, Makkah, Saudi Arabia. Thirty female students, 18-25 years, were assigned to study group or control group randomly. The control group received traditional treatment in form of exercises; the study group received Virtual reality therapy plus traditional treatment. The intervention duration was 6 weeks. Before and after 6 weeks of training, pain, neck range of motion, and neck function were examined. Results: there was no statistically significant difference in pain, neck range of motion, and neck functional activity between pre and post-treatment mean values of majority measured variables in both groups except pressure pain threshold variable in favor of the study group (P <0.05). Conclusion: Virtual reality and traditional exercises have positive effect on non-specific neck dysfunction and they nearly have the same effect on neck pain, range of motion and functional level with favor of Virtual reality on pressure pain threshold. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index