Developing a learning number application based on Android.

Autor: Buntoro, Ghulam Asrofi, Astuti, Indah Puji, Az-Zahra, Rifqi Rahmatika, Wahyudi, Ekayanti, Arta, Suhendar, Uki, Santi, Erika Eka, Mahardhani, Ardhana Januar
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Zdroj: AIP Conference Proceedings; 2024, Vol. 2926 Issue 1, p1-7, 7p
Abstrakt: The development of technology, especially smartphone or smartphone technology, has proliferated. Most people use the Android operating system rather than other operating systems. The smartphone can be installed with various applications ranging from chatting to gaming. Parents and children from an early age are also good at using Android smartphones. Currently, many applications such as games and learning media for children, but sometimes children prefer to play games rather than a study using a smartphone. This purpose in this research is to develop a mobile-based learning media applications that can provide benefits and good educational value to increase children's knowledge. Applications are built based on Android and made attractive so that children are interested in learning while playing. The method used in developing this learning application is based on the stages of developing the waterfall system, which consists of sets of analysis, design, implementation and testing. The design is object-based using UML (Unified Modeling Language). The result of this research is a learning media prototype for learning to recognize numbers and counting, where the results of testing the application functionality, the application can run according to the design results. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index