HOW TO TEACH PROGRAMMING WITH ELECTRONIC GAMES.

Autor: Carvalho Boadana, Ronald, Souza de Araujo, Cristina, da Silva Junior, Jucimar Maia, Lima Pinheiro, Clairon, Cuevas Rodriguez, Luis
Předmět:
Zdroj: International Conference Interfaces & Human Computer Interaction; 2023, p243-246, 4p
Abstrakt: This article describes the process of development of electronic games using the programming language Python which aims to focus on upgrading the student's programming skills. This way to learn turns out to be interesting by the fact that using arcade games that are daily plenty popular among the young who dedicate a lot of their time to playing. The process of game creation is more exciting to apply development tools than programming lists by college subjects. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index