Autor: |
Souza de Araujo, Cristina, Brandão Salgado, Ana Carolina, da Silva Lima, Gabriel Barroso, da Silva Junior, Jucimar Maia, Lima Pinheiro, Clairon, Cuevas Rodriguez, Luis |
Předmět: |
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Zdroj: |
International Conference Interfaces & Human Computer Interaction; 2023, p195-202, 8p |
Abstrakt: |
This article describes the process of analysis the procedural generation package Edgar for Unity game engine. This package focuses on generating dungeon layouts for top-down 2D games. The generation works with the developer creating room models and a non-directional graph for the dungeon, with the package generating a random layout from these inputs. The purpose of this article is to expand the variety of layouts that the package generates, creating a greater variety of results for the player without losing the randomness factor that comes from procedural generation. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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