Abstrakt: |
The development of the 21st century requires students to have creative thinking abilities. However, students' creative thinking ability is still low. Meanwhile, STEM-based animation interactive multimedia with feedback to build students' creative thinking skills on motion topics is still rarely developed. The purpose of this research is to develop a validity, feasibility, and effectiveness animation interactive multimedia based on STEM with feedback to improve students' creative thinking skills on motion topics. This research and development use the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. This study uses two instruments, namely a questionnaire for validation of media and material substance, and media feasibility test; and the creative thinking ability test on motion topic with a reliability of 0.79 to test the effectiveness of the media. The validation of the media and material substance involved a university lecturer and a teacher, the media feasibility test involved 30 students who had studied motion topic, and the media effectiveness test involved 10 students who had never studied motion topic. The data analysis of this research includes percentage calculation, paired t-test, and N-gain. The results showed that this multimedia product obtained media validation 95.2% (very valid), material substance validation 92.36% (very valid), and student readability test 98.49% (very feasible). The results of the effectiveness test showed that the posttest score was significantly higher than the pretest score, and was equipped with an N-gain increase of 0.72 (high). The increase in students' creative thinking skills from high to low occurs in sub-topics, successively Newton's law, straight motion, and force. Therefore, it can be concluded that STEM-based animation interactive multimedia with feedback is very valid, very feasible, and effective to improve 8th-grade students' creative thinking skills on motion topics. Recommendations for future research are adding "Art" and "Religious" aspects in the STEM approach and formative assessment in interactive media to build students' creative thinking skills even better. [ABSTRACT FROM AUTHOR] |