A Way to a More Immersive Performance Through the Use of Technology.

Autor: BENESCU, Vlad
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Zdroj: Theatrical Colloquia; 2022, Vol. 12 Issue 1, p204-211, 8p
Abstrakt: We are getting more and more familiar with virtual worlds and realities. From social media to being forced to use a QR code for accessing the menu of a restaurant. This change that is happening now pushes the artists to rethink the way they are doing projects and to create new conventions. Because social media and QR codes requests a participatory involvement, the art pieces should start to have this kind of quality as well. The new generation of spectators is less familiarised with the classical conventions where they would have to stay passive and silent. There are many applications and platforms that can be used for creating more engaging and immersive projects. The choice of which kind of technology should be used it depends on the project and the type of interaction that is wanted. We can choose from motion capture systems, mobile apps or different devices that can provide different features. Even the headphones can be a tool that can be used for creating an immersive experience. The next step is to choose on what platforms we are going to create the interaction. There are many options here as well and depends also on the direction that the project has but also on the knowledge that we have, because many platforms can be used to provide almost the same tools. The one that I am focusing on is Unreal Engine, which is an open source game. This platform also recently released a new feature which is called Metahuman. With this feature we can create avatars that can be animated in real time through an application on the phone. The application makes the camera of our smart phone a motion capture device that animates the face and the head of the avatar. This can be made by either the performers or the spectators. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index