Development of a game simulator for the formation of labor needs in older preschool children.

Autor: Gladkova, Oksana, Kostarev, Sergey, Kochetova, Oksana
Předmět:
Zdroj: AIP Conference Proceedings; 11/1/2022, Vol. 2647 Issue 1, p1-5, 5p
Abstrakt: Computer games belong to the didactic type of games, their main task is aimed at digestion, consolidation of knowledge, abilities, skills by children, and the development of mental abilities. Each didactic game has a game problem, game actions, game rules. In the pedagogical process, didactic games play a dual role: a teaching method and an independent play activity. The development of the economy of the agro-industrial complex of the Russian Federation is impossible without training of young personnel. Interest in this industry must be shown from early childhood. One of the ways to generate interest in children is play technologies and play learning. Currently, much attention is paid to the analysis of the strategies of player space. At each game loop, the child expects a reward; there is a formation of motivation for improving the quantitative and qualitative indicators of the game. As an example of a game simulator, a computer program for feeding birds at a closed-type poultry farm has been developed, which will develop a child's desire for work and form economic thinking. A game simulator based on the example of feeding birds, which forms the child's knowledge in the areas of breeding birds, as well as forms the labor need and motivation for the development of skills and abilities in the agricultural sector is considered in the article. Simulation of the computer program showed the correct operation of the algorithms and strategy of the game. Previously, graph-schemes of the game strategy, logical states and transitions were developed, as well as the analysis and synthesis of equations. The developed game simulator will be a prototype of a real program for development of an industrial controller. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index