Autor: |
Karhulahti, Veli-Matti, Kauraoja, Valtteri, Ouninkorpi, Olli, Perttu, Soli, Perälä, Jussi, Toivanen, Vilma, Siutila, Miia |
Předmět: |
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Zdroj: |
Journal of Gaming & Virtual Worlds; Mar2022, Vol. 14 Issue 1, p85-110, 26p |
Abstrakt: |
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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