Autor: |
Ríos Rincón, Adriana Maria, Daum, Christine, Miguel Cruz, Antonio, Liu, Lili, Stroulia, Eleni |
Předmět: |
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Zdroj: |
Physical & Occupational Therapy in Geriatrics; Sep2022, Vol. 40 Issue 3, p295-318, 24p |
Abstrakt: |
Aims: To investigate the feasibility and acceptability of a serious mobile-game intervention on older adults' engagement, affect, and cognitive function. Methods: In this single-subject design, twenty older adults, six of whom living with dementia, participated in a 16-session mobile-game intervention. Before and after the intervention, participants had sessions involving traditional paper-based cognitive activities. Engagement and affect were measured in each session. Cognitive measures were administered before and after the intervention. Acceptability was explored through interviews. Results: After the intervention, there was a statistically significant increase in engagement in 37% of participants, and in affect in 21% of participants. Participants preferred the mobile games to the paper-based activities. Cognitive measures showed improvement in four participants with dementia. Conclusions: Although not conclusive, participants experienced higher levels of engagement and positive affect while playing the mobile games compared to paper-based activities. The results indicate feasibility and acceptability of the mobile game intervention. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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