A voice-assisted intelligent software architecture based on deep game network.

Autor: Huang, Yanmei, Mei, Qiang, Hu, Mulan, Vadivel, Thanjai, Raj, A. Daison
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Zdroj: International Journal of Speech Technology; Jun2022, Vol. 25 Issue 2, p421-433, 13p
Abstrakt: The Video Game has been seen as the most demanding classical intelligence game for a long time search and difficulties in determining node location and movement. A new approach, Voice Assisted Virtual Game Architecture, is presented in this research to decide node assignments using Strategy Networks and Valuation Network (VVGA-SNVN) to pick movements. In this framework, Deep Neural networks are formed through a new combination of supervised learning and human sports reinforcement for studying self-play games. The neural networks play on the most advanced tree search programs simulating dozens of arbitrary self-play games without looking away. Besides, a new search algorithm combines the simulation of the algorithmic tree with strategy and valuation networks. This search's algorithm is thus obtained a 93% victory in terms of execution accuracy over other virtual games. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index