The Use of Gamification as an Innovative Practice Pedagogy to Enhance Student Engagement during COVID-19 Pandemic.

Autor: OBEMBE, FUNMI
Předmět:
Zdroj: Gateway Papers; 5/11/2022, p1-7, 7p
Abstrakt: In this paper I share my experience of using gamification on a Big Data Analytics module to enhance student engagement with online teaching and learning during the COVID-19 pandemic. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index