The Use of Gamification as an Innovative Practice Pedagogy to Enhance Student Engagement during COVID-19 Pandemic.
Autor: | OBEMBE, FUNMI |
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Zdroj: | Gateway Papers; 5/11/2022, p1-7, 7p |
Abstrakt: | In this paper I share my experience of using gamification on a Big Data Analytics module to enhance student engagement with online teaching and learning during the COVID-19 pandemic. [ABSTRACT FROM AUTHOR] |
Databáze: | Complementary Index |
Externí odkaz: |