The extensions of revolution-bump mapping.

Autor: Ragragui, Anouar, Chahdi, Adnane Ouazzani, Halli, Akram, Satori, Khalid, El Moubtahij, Hicham
Předmět:
Zdroj: Journal of Graphic Engineering & Design (JGED); Mar2022, Vol. 13 Issue 1, p21-31, 11p
Abstrakt: Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index