Design Thinking: Methodological Strategy for the Creation of a Playful Application for Children with Dyslexia.

Autor: Jerónimo Yedra, Rubén, Almeida Aguilar, María Alejandrina
Předmět:
Zdroj: Informatics; Mar2022, Vol. 9 Issue 1, p1-N.PAG, 17p
Abstrakt: The use of a methodology to address a problem facilitates work in an efficient, effective, and highly productive way. The design thinking methodology (also known as design thinking) is user-centric and oriented towards offering solutions by breaking down a problem into small parts to analyze it, to explore it, to test the results, and to create solutions that benefit the end-user. Many children have problems related to learning disorders, such as dyslexia, which occur due to the way that their brain incorporates and processes information. This can lead to them showing difficulty in some learning areas, even when their intelligence or motivation does not appear to be affected. In this research, through a mixed approach, a playful application is developed using new information and communication technologies (ICT), following a design thinking methodology, with the aim of supporting the learning of children with dyslexia through content designed with respect to their needs in order to help improve their academic performance. Data collection was carried out through observation, an interview, and record reviews. Analysis of the didactic materials allowed for the observation that content designed for the specific needs of children can work as a reinforcement for incorporating the information in an entertaining, dynamic, and friendly way, ultimately contributing to improved academic performance. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index