Realization of a Framework for Game-based Learning Units Using a Unity Environment.

Autor: Srbecky, Ramona, Krapf, Manfred, Wallenborn, Benjamin, Then, Matthias, Hemmje, Matthias
Předmět:
Zdroj: Proceedings of the European Conference on Games Based Learning; 2021, p682-691, 10p
Abstrakt: Computer and video games have established themselves in society. Around 30,4 million Germans play at least occasionally, including 30 percent of 10- to 29-year-olds and 30 percent of 30- to 49-year-olds. Schoolchildren and students are therefore very familiar with the medium. Learning content presented in game form builds on these experiences. GameBased Learning Units (GBLU) can support the learning process in many ways. Numerous educational institutions now use support systems in their teaching anyway. GBLUs should be able to be integrated as completely and seamlessly as possible into the existing digital learning systems. The aim of the research is to provide a development environment for the creation of GBLUs with which it should be possible to design GBLUs based on Unity. For this purpose, functions for the integration into existing Learning Management Systems and configuration options are required. Game data analyses should also be possible for learning and Learning Unit evaluation purposes with the help of which the Game result can be evaluated to optimize the Learning Unit, evaluate the task, and support the learners. The prototype framework to be created is intended to support developers of GBLUs conceptually and technically in extending the process of game creation by a component for Game result and learning result knowledge transfer. Furthermore, it should be possible to integrate the developed Gamebased Learning Unit as easily as possible via authoring systems. The paper presents the conceptual considerations for the development environment and the gaming analytics component. Furthermore, the Proof of Concept implementation of the mentioned systems and the evaluation are presented. The usability of the concept was demonstrated by realizing and evaluating it using a Cognitive Walkthrough (CW) in a prototypical Game-based Learning Unit. The CW resulted in improvements and renewal for future work. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index