Autor: |
Brezovszky, Boglárka, Lehtinen, Erno, McMullen, Jake, Rodriguez, Gabriela, Veermans, Koen |
Předmět: |
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Zdroj: |
Proceedings of the European Conference on Games Based Learning; 2013, Vol. 2, p626-634, 9p |
Abstrakt: |
Traditional teaching methods often fail to develop the desired type of arithmetic problem solving expertise that is, flexibility and adaptivity in problem solving. Working with numbers, and exploring different number patterns and solution methods could represent a good basis for developing a more flexible and complex understanding of numbers and operations, which could result in the development of flexible and adaptive problem solving skills. Our aim when developing NumberNavigation (NNG) educational digital game was to provide an engaging and adaptive context for exploration with numbers. In the game, players progress by strategically selecting different sequences of number‐operation combinations, using the four basic arithmetic operations within the domain of natural numbers (1‐100). Players need to collect raw materials for building settlements, by navigating their ship through different maps placed over the 100 square. The game challenges players to strategically select the most optimal path and continuously adapt their choices. In this explorative case study, the goal was to test core game features and their relationship with in‐game arithmetic flexibility. A trial game version was tested in two consecutive sessions with three elementary school children. Methods of data collection included video recorded observation, open‐ended interview questions, and the screen capture of gameplay. Aiming to trigger more variation in players’ use of number‐operation combinations, we have tested three different game modes. In exploration mode players had to choose their moves so they bypass islands placed over the maps as obstacles. In the minimum moves mode, players had to make their journey using the least amount of moves, and in the minimum energy mode players had to reduce the magnitude of numbers used for navigating their ship. Results show that players used various numberoperation combinations and they were able to adapt their in‐game problem solving strategies according to the changing rules of the game. The position of harbours‐islands‐targets proved to be a strong predictor of the amount of variation in number‐operation combinations and of players’ explorative tendencies. Overall, results suggest that basic game features are promising in triggering exploration with numbers and engaged practice over an extended period. Results of the study will be used to inform the future development of NNG. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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