The use of gaming technologies in foreign language classes as a way to prevent and correct language anxiety.
Autor: | Sorokoumova, Galina V., Shurygina, Olga V., Egorova, Tatyana E., Burova, Irina V., Pospelova, Yulia Y. |
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Zdroj: | SHS Web of Conferences; 2021, Vol. 117, p1-6, 6p |
Databáze: | Complementary Index |
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