Autor: |
Greenwood, Jordan, Achterbosch, Leigh, Stranieri, Andrew, Meredith, Grant |
Předmět: |
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Zdroj: |
International Conference Interfaces & Human Computer Interaction; 2021, p141-148, 8p |
Abstrakt: |
Communication between industry and academia in the fields of game development to date has been limited to the detriment of both groups. This lack of communication is more commonly known as the academia-industry divide. Blogs have been advanced as a good medium to reduce the divide because they allow academics to practice presenting their knowledge to different audiences and allows them to get suggestions and feedback from game developers. This study analyzed all blogs posted by members of Gamasutra.com in a 13-month span between March 2020 and April 2021. Forty-four of the 767 blogs were found to be referencing academic sources. Using Walton and Krabbe's dialogue types, we discovered how academia was trying to communicate their knowledge relevant to game development and report on the extent to which academia had tried to influence game design and development. Results showed that the divide is real and that access to research information for the public is still quite difficult. The results also illustrate that academia only have had a small influence on the gaming industry and that only a small amount of gaming researchers were communicating their theories of game development. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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