Autor: |
da Silva Lima, Gabriel Barroso, Souza de Araújo, Cristina, Cuevas Rodriguez, Luis, Lima Pinheiro, Clairon, da Silva Junior, Jucimar Maia |
Předmět: |
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Zdroj: |
International Conference Interfaces & Human Computer Interaction; 2021, p219-223, 5p |
Abstrakt: |
The DevOps methodology comes to facilitate the interaction between developers and operations, automating many of the steps necessary to generate the final version of a software application. It is a current trend in software development. However, today, many game projects are developed using procedures that cause delays and crunches. The games industry could benefit from incorporating these models, and their associated tools, into the complex process of developing a game. In this article, a study of the application of integration models in the game development process and a software-tools evaluation available in the market for this purpose is introduced. In addition, an initial DevOps methodology experience is presented, serving as a reference to other similar projects, thereby demonstrating the real possibilities of using DevOps in game development. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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