'Real-time' virtual reality and the limits of immersion.

Autor: Misek, Richard
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Zdroj: Screen; Winter2020, Vol. 61 Issue 4, p615-624, 10p
Abstrakt: The article discusses about virtual reality and the limits of immersion. Topics include virtual reality (VR) has proved to be a particularly effective tool for reconstructing and simulating physical spaces; virtual reality's focus on spatial experience typically leaves the temporality of a virtual environment to default to ‘real time'; and most instrumental uses of VR depend on a sense of continuous spatio-temporality, experienced from a first-person point of view.
Databáze: Complementary Index