The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study.

Autor: Shobhana, Nikita Girishbhai, Rakholiya, Shweta
Předmět:
Zdroj: Indian Journal of Public Health Research & Development; Jul2020, Vol. 11 Issue 7, p532-537, 6p
Abstrakt: Background: Kinect- based Virtual Reality training that includes auditory and visual stimulation, feedback information, repetitions of the same motion that performing rehabilitation exercises. Aim: To Evaluate the effect of XBOX 360 Kinect-Virtual Reality training on balance and gait in patient with chronic stroke. Methodology: Consent was taken from all 30 subjects for participating in the study. Baseline measurements berg balance scale, 6 min walk test and gait parameters will be taken. Patients randomly have divided into 2 groups. Group A: conventional PT (n=15) 60 min and Group B: conventional PT with Virtual reality XBOX 360 Kinect (n=15) 60 min. After they will be assessed for post outcome measures. Conclusion: there is conclude that virtual reality X box 360 with physical therapy is more effective then only physical therapy for improve balance and gait in chronic stroke patients. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index