Autor: |
Bououd, Ikram, Fafi, Rania |
Předmět: |
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Zdroj: |
Proceedings of the Americas Conference on Information Systems (AMCIS); 2019, p1-10, 10p |
Abstrakt: |
The remarkable use of serious games has gradually pushed them to be present in every single domain, notably in language learning, as new generations are no longer motivated to use traditional learning tools. The development of language learning beckons for more attractive educational tools such as educational games. This paper proposes an interactive 3D game that automatically customizes corrections, provided to a multitude of various types of dictational errors and consequently assesses the learner. Such a game requires high graphical level and natural language processing. It is based on the connection between Unity3D platform and NooJ (Natural language processing) platform. The learning process of the game is based on Kolb's experiential learning theory. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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