Odczytać wirtualną przestrzeń - komunikacja przez przestrzeń w grach wideo.

Autor: Szrajber, Rafał, Wojciechowska, Julia
Předmět:
Zdroj: Zeszyty Artystyczne - Uniwersytet Artystyczny im. Magdaleny Abakanowicz w Poznaniu / Abakanowicz University of the Arts in Poznan; 2019, Issue 36, p96-110, 15p
Abstrakt: Reading a space as a narrative message is based on the user's interpretation of the content presented. Consequently, it can be assumed that the space is a kind of an interface to the information contained in it. Analyzing the place as a spatial interface it can be hierarchized and divided by the activities that shape it, in order to consciously manipulate them and shape the narration in accordance with the information balance. The speech and the article are to present own proposal to look at the space of the virtual worlds and VR experiences through the prism of information content and the way of shaping the narration. The defined guidelines constitute the accepted methodology and the foundations of the conducted research. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index