Gamification in e-learning: The Effect on Student Performance.

Autor: Saran, Murat, Mohammed, Deena, Al-magsoosi, Alaa Daleh
Předmět:
Zdroj: Annual International Conference on Computer Science Education: Innovation & Technology; 2018, p25-32, 8p
Abstrakt: This study aims to analyze the effects of gamification elements such as points, level-up, badges and leaderboard in the Moodle learning management system on students' performance. Forty-seven computer science students participated in the online Computer Architecture course in two different settings. Students of the experimental group studied with gamification tools (points, level-up, badges, and leaderboard) and students of the control group had access to the same content and activities without the gamification elements. The results indicated that students in the experimental group had higher grades than the control group students indicating a statistically significant difference regarding the students' performance on post-test scores. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index