Impact of Media Violence on Aggressive and Criminal Behavior of Young Population in Taif City, Saudi Arabia.

Autor: Dhafar Yahia Obaid A., Algarni Ali Ghithan S., Mubarak Ali Safar, Aljuaid Eidha Fawzan, Zafar Hamzah Obaid
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Zdroj: International Journal of Pharmaceutical Research & Allied Sciences; 2018, Vol. 7 Issue 3, p91-100, 10p
Abstrakt: Young population including children and adolescents, represents more than a quarter of the world's population during the stage of human development, and risk-taking and violent behaviors are prevailing among this group of people. There are a lot of factors which increase the rate of aggression and violence such as being male, low level of parents' education and occupation, living in urban and/or slum areas, exposure to the violence within the family, and changes in the behaviour of any family member. In addition, violence prevalence in television, videogames and movies has been considered among the factors mentioned as causing aggressive behavior among young people. This study was aimed to determine the possible associations between watching aggression on media, and playing violent videogames from one side, and the aggressive behavior of children of mothers attending pediatric outpatient clinics, Prince Mansour hospital in Taif city, on the other. A cross sectional study was used, and it was implemented in Prince Mansour Military Hospital, (PMMH) in Taif. There were 341 participants in this study, and the systematic random sampling technique was used in selecting the sample. The tools were consisted of three parts : the first one was the demographic data, the second was the history of watching TV and playing videogames, and the third was a questionnaire including 51 questions which addressed the children's different types of behaviors including aggression. The main results revealed statistically significant differences between aggression and age, sex, education and occupation of parents (p-value is 0.035., 0.015, 0.010 and 026. respectively). Also, the results illustrated that there was a significant association between high and extremely high risk of aggression and playing videogames. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index