AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE.
Autor: | YENGİN, Deniz, BAYRAK, Tamer, TOPÇU, Özge, BAYINDIR, Berkan |
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Zdroj: | Turkish Online Journal of Design, Art & Communication; Apr2018, Vol. 8 Issue 2, p376-392, 17p |
Databáze: | Complementary Index |
Externí odkaz: |