Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps.
Autor: | Perez, Lizeth Joseline Fuentes, Calla, Luciano Arnaldo Romero, Valente, Luis, Montenegro, Anselmo Antunes, Clua, Esteban Walter Gonzalez |
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Zdroj: | 2015 14th Brazilian Symposium on Computer Games & Digital Entertainment (SBGames); 2015, p24-32, 9p |
Databáze: | Complementary Index |
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