The Capacity of Games to Assess 21st Century Skills in Multiple Collaborative Environments.

Autor: Awwal, Nafisa, Scoular, Claire, Care, Esther
Předmět:
Zdroj: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p27-33, 7p, 2 Color Photographs, 1 Chart
Abstrakt: Employment trends in the recent decades indicate that there has been a shift in workplace requirements, thus signifying a need in education and training to prepare individuals with more non-routine analytical and interpersonal skills for the 21st century workforce. As a response to rising demands new methods and techniques have been developed on how to teach and scaffold these skills among individuals. Games have emerged as an avenue to measure such complex skills. With technological advancement, it is now possible to use games with assessment design principles to capture information-rich student performances that reveal the processes by which students reach their answers. Games with their structured form of play are recognised in research for their capacity to elicit behaviours from players which can be used to assess the processes with which a problem is solved. However, constructing or refurbishing games that have educational significance are often time consuming and resource intensive undertakings. This study looks at the implications of such development for measuring a similar underlying skillset across different games. Games, both old and new, may differ in style, types, structure, context, curricula relevance (if any) and solution but have a common goal that requires resolving the problem. This study argues that in order to solve problems that differ in characteristics, individuals may still demonstrate a similar underlying skill set. With this aim in mind the study proposes that it is possible to identify activities across varying games to elicit behaviours that indicate patterns of individual’s problem solving processes. The skills that are exhibited through similar behaviours can be replicated across different environments for the purposes of generalising rubrics for complex assessment. This paper describes how to identify similar behaviours across different games operational in diverse settings. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index