Autor: |
Sayeh Khalil, Jonas El, Saenen, Ignace, Lambert, Peter, de Walle, Rik Van |
Předmět: |
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Zdroj: |
International Conference Game & Entertainment Technologies; 2015, p155-162, 8p |
Abstrakt: |
Reusing animation film assets for real-time rendering requires extreme simplification. As well-known simplification approaches do not suffice, studios are still forced to manually simplify their assets. To automate this, we employ a pipeline for efficient geometry-based simplification and make use of normal mapping to ensure visual similarity. Our obtained results are promising: geometric complexity is vastly reduced while maintaining a recognizable model, unlike results with classical simplification approaches as employed by commercial applications. We have compared the approaches in two settings, aiming at a similar number of triangles and aiming at a similar storage size, both of which prove that our extreme asset simplification is a valid alternative for classical topological simplification approaches. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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