Autor: |
Engel, Jürgen, Herdin, Christian, Märtin, Christian |
Předmět: |
|
Zdroj: |
International Conference Game & Entertainment Technologies; 2015, p51-58, 8p |
Abstrakt: |
The construction of user interfaces for interactive systems typically requires the skills of software developers and HCI specialists who need to cooperate intensively with platform and marketing experts in order to arrive at solutions with high levels of software quality, usability, and user experience. Concerning this matter we develop a framework which combines model-based user interface development practices with pattern-based approaches that specify HCI- and software-patterns in a formalized way and respect emerging standards, can facilitate and automate the software process, and lead to solutions that can easily be adapted to varying contexts and target devices. As yet, our research was focused on adequate pattern specification formalisms and a homogeneous, at least partially automated model-driven development process topped with pattern-oriented mechanisms. However, the compilation and maintenance of the involved patterns is still carried out using a prototypical pattern editor which does not support its users sufficiently and requires timeconsuming and error-prone manual intervention. Hence, we decided to replace this editor by a comprehensive pattern tool supporting the entire pattern life-cycle. Amongst other activities, we conducted a literature review of existing pattern tools during the requirements elicitation phase. The current paper describes the review approach and the considered pattern tools. Further it summarizes the related review results and our conclusions regarding the pattern tool to be designed and developed. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
|