Innovative mobile app solution for facial nerve rehabilitation: a usability analysis.
Autor: | Machetanz K; Department of Neurosurgery and Neurotechnology, Eberhard Karls University, Tuebingen, Germany., Lins M; Institute of Networks and Security, Johannes Kepler University, Linz, Austria., Roder C; Department of Neurosurgery and Neurotechnology, Eberhard Karls University, Tuebingen, Germany., Naros G; Department of Neurosurgery and Neurotechnology, Eberhard Karls University, Tuebingen, Germany., Tatagiba M; Department of Neurosurgery and Neurotechnology, Eberhard Karls University, Tuebingen, Germany., Hurth H; Department of Neurosurgery and Neurotechnology, Eberhard Karls University, Tuebingen, Germany. |
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Jazyk: | angličtina |
Zdroj: | Frontiers in digital health [Front Digit Health] 2024 Oct 21; Vol. 6, pp. 1471426. Date of Electronic Publication: 2024 Oct 21 (Print Publication: 2024). |
DOI: | 10.3389/fdgth.2024.1471426 |
Abstrakt: | Background: Facial palsy after vestibular schwannoma surgery is temporary in many cases but can significantly affect patients' quality of life. Physical training-initially guided and subsequently performed by the patient-is of paramount importance for recovery of facial nerve function. The introduction of medical application software (apps) might improve therapy by maintaining motivation for daily home-based training and surveilling patients' rehabilitation progress. Methods: We developed a mobile app, "FACEsemper", for home-based facial nerve rehabilitation. This app guides patients through a daily training program comprising six variable exercises, each performed in three repetitions. The app allows the user to customize the exercise intensity for different facial areas and includes a reminder function for daily training. Additional features include photo documentation, a calendar function, training report generation, and the possibility of direct communication with the attending physician. The app's usability was prospectively investigated with 27 subjects, including 8 physicians, 9 patients with facial palsy and 10 healthy subjects, over a two-week period. Usability was assessed using various self-rating questionnaires (i.e., mHealth App Usability Questionnaire, MAUQ; System Usability Scale, SUS; Visual Aesthetics of Apps Inventory, VisAAI) and scores were compared across the groups. Results: The participants reported an average smartphone use of 12.19 years and completed a mean number of 290 ± 163 facial exercises during the study period. Patients used the app significantly more frequently than the other two groups ( p = 0.017). The average total scores of the questionnaires were: MAUQ 5.67/7, SUS 89.6/100, VisAAI 5.88/7 and specific rating 6.13/7. In particular, the simplicity of use and craftsmanship of the app were rated very highly. Usability scores did not significantly differ between groups. A primary limitation identified was malfunction of the daily reminder feature in some Android versions. Conclusion: This usability study demonstrated a positive user experience and excellent usability of the FACEsemper app. However, some limitations and areas for improvement were identified. As a next step, the app should be evaluated in a large patient cohort with facial palsy to determine its potential medical benefits for facial rehabilitation compared to traditional training methods. Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. (© 2024 Machetanz, Lins, Roder, Naros, Tatagiba and Hurth.) |
Databáze: | MEDLINE |
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