Immersive scene representation in human visual cortex with ultra-wide-angle neuroimaging.

Autor: Park J; Department of Psychology, Harvard University, Cambridge, MA, USA. jpark3@g.harvard.edu., Soucy E; Center for Brain Science, Harvard University, Cambridge, MA, USA., Segawa J; Center for Brain Science, Harvard University, Cambridge, MA, USA., Mair R; Center for Brain Science, Harvard University, Cambridge, MA, USA.; Department of Radiology, Harvard Medical School, Boston, MA, USA.; Department of Radiology, Massachusetts General Hospital, Boston, MA, USA., Konkle T; Department of Psychology, Harvard University, Cambridge, MA, USA.; Center for Brain Science, Harvard University, Cambridge, MA, USA.; Kempner Institute for Biological and Artificial Intelligence, Harvard University, Boston, MA, USA.
Jazyk: angličtina
Zdroj: Nature communications [Nat Commun] 2024 Jun 28; Vol. 15 (1), pp. 5477. Date of Electronic Publication: 2024 Jun 28.
DOI: 10.1038/s41467-024-49669-0
Abstrakt: While human vision spans 220°, traditional functional MRI setups display images only up to central 10-15°. Thus, it remains unknown how the brain represents a scene perceived across the full visual field. Here, we introduce a method for ultra-wide angle display and probe signatures of immersive scene representation. An unobstructed view of 175° is achieved by bouncing the projected image off angled-mirrors onto a custom-built curved screen. To avoid perceptual distortion, scenes are created with wide field-of-view from custom virtual environments. We find that immersive scene representation drives medial cortex with far-peripheral preferences, but shows minimal modulation in classic scene regions. Further, scene and face-selective regions maintain their content preferences even with extreme far-periphery stimulation, highlighting that not all far-peripheral information is automatically integrated into scene regions computations. This work provides clarifying evidence on content vs. peripheral preferences in scene representation and opens new avenues to research immersive vision.
(© 2024. The Author(s).)
Databáze: MEDLINE