Tools and methods to study and replicate experiments addressing human social cognition in interactive scenarios.
Autor: | Marchesi S; Social Cognition in Human-Robot Interaction, Italian Institute of Technology, Genova, Italy.; Robotics and Autonomous Systems Department, A*STAR Institute for Infocomm Research, Singapore, Singapore., De Tommaso D; Social Cognition in Human-Robot Interaction, Italian Institute of Technology, Genova, Italy., Kompatsiari K; Social Cognition in Human-Robot Interaction, Italian Institute of Technology, Genova, Italy., Wu Y; Robotics and Autonomous Systems Department, A*STAR Institute for Infocomm Research, Singapore, Singapore., Wykowska A; Social Cognition in Human-Robot Interaction, Italian Institute of Technology, Genova, Italy. agnieszka.wykowska@iit.it. |
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Jazyk: | angličtina |
Zdroj: | Behavior research methods [Behav Res Methods] 2024 Oct; Vol. 56 (7), pp. 7543-7560. Date of Electronic Publication: 2024 May 23. |
DOI: | 10.3758/s13428-024-02434-z |
Abstrakt: | In the last decade, scientists investigating human social cognition have started bringing traditional laboratory paradigms more "into the wild" to examine how socio-cognitive mechanisms of the human brain work in real-life settings. As this implies transferring 2D observational paradigms to 3D interactive environments, there is a risk of compromising experimental control. In this context, we propose a methodological approach which uses humanoid robots as proxies of social interaction partners and embeds them in experimental protocols that adapt classical paradigms of cognitive psychology to interactive scenarios. This allows for a relatively high degree of "naturalness" of interaction and excellent experimental control at the same time. Here, we present two case studies where our methods and tools were applied and replicated across two different laboratories, namely the Italian Institute of Technology in Genova (Italy) and the Agency for Science, Technology and Research in Singapore. In the first case study, we present a replication of an interactive version of a gaze-cueing paradigm reported in Kompatsiari et al. (J Exp Psychol Gen 151(1):121-136, 2022). The second case study presents a replication of a "shared experience" paradigm reported in Marchesi et al. (Technol Mind Behav 3(3):11, 2022). As both studies replicate results across labs and different cultures, we argue that our methods allow for reliable and replicable setups, even though the protocols are complex and involve social interaction. We conclude that our approach can be of benefit to the research field of social cognition and grant higher replicability, for example, in cross-cultural comparisons of social cognition mechanisms. (© 2024. The Author(s).) |
Databáze: | MEDLINE |
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