Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents.

Autor: Nie Q; Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China., Teng Z; Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China. tengzj@swu.edu.cn., Yang C; Department of Counseling, Higher Education, and Special Education, University of Maryland, College Park, MD, USA.; Berkeley School of Education, University of California, Berkeley, CA, USA., Griffiths MD; International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK., Guo C; Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China. guochen@swu.edu.cn.
Jazyk: angličtina
Zdroj: Journal of youth and adolescence [J Youth Adolesc] 2024 Jul; Vol. 53 (7), pp. 1646-1665. Date of Electronic Publication: 2024 Feb 24.
DOI: 10.1007/s10964-024-01952-5
Abstrakt: Despite growing concerns regarding the development of gaming disorder symptoms among adolescents, the longitudinal relationship between school factors and gaming disorder symptoms remains far from being fully understood. This two-year longitudinal study examined the relationship between school climate perceptions, academic achievement, and gaming disorder symptoms among three distinct demographic cohorts: preadolescents (n = 1513; 46.9% girls, M age  = 10.64 years, SD = 0.56), early adolescents (n = 1771; 48.3% girls, M age  = 13.54 years, SD = 0.70), and late adolescents (n = 2385; 50.1% girls, M age  = 16.41 years, SD = 0.59). A four-wave study was conducted (six months apart) using random intercept cross-lagged panel models (RI-CLPMs) to separate the within-person (state level) from the between-person (trait level) effects. The results obtained from the RI-CLPMs indicated that fluctuations in school climate perceptions negatively predicted subsequent changes in gaming disorder symptoms among preadolescents at the within-person level, but not among early and late adolescents. Fluctuations relating to gaming disorder symptoms also negatively predicted subsequent changes regarding academic achievement in late adolescents, but not in preadolescents and early adolescents. The effect of school-related factors on gaming disorder symptoms varies across different developmental stages. While preadolescents may represent a particularly susceptible subgroup for gaming disorder in terms of being predicted by their school environment, late adolescents appear to be more vulnerable to predictors of gaming disorder symptoms. The current study also discusses the implications of school-wide programs aimed at improving school climate and preventing the development of gaming disorder symptoms during key developmental periods.
(© 2024. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.)
Databáze: MEDLINE