Comparing the cognitive performance of action video game players and age-matched controls following a cognitively fatiguing task: A stage 2 registered report.

Autor: Campbell MJ; Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, Limerick, Ireland.; Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland., Cregan SC; Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, Limerick, Ireland.; Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland., Joyce JM; Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, Limerick, Ireland., Kowal M; Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, Limerick, Ireland.; Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland., Toth AJ; Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, Limerick, Ireland.; Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland.
Jazyk: angličtina
Zdroj: British journal of psychology (London, England : 1953) [Br J Psychol] 2024 Aug; Vol. 115 (3), pp. 363-385. Date of Electronic Publication: 2023 Dec 23.
DOI: 10.1111/bjop.12692
Abstrakt: Recent work demonstrates that those who regularly play action video games (AVGs) consistently outperform non-gamer (NG) controls on tests of various cognitive abilities. AVGs place high demands on several cognitive functions and are often engaged with for long periods of time (e.g., over 2 h), predisposing players to experiencing cognitive fatigue. The detrimental effects of cognitive fatigue have been widely studied in various contexts where accurate performance is crucial, including aviation, military, and sport. Even though AVG players may be prone to experiencing cognitive fatigue, this topic has received little research attention to date. In this study, we compared the effect of a cognitively fatiguing task on the subsequent cognitive performance of action video game players and NG control participants. Our results indicated AVGs showed superior spatial working memory and complex attention abilities while showing no difference from NGs on simple attention performance. Additionally, we found that our cognitive fatigue and control interventions did not differentially affect the cognitive performance of AVGs and NGs in this study. This pre-registered study provides evidence that AVGs show superior cognitive abilities in comparison to a non-gaming population, but do not appear more resilient to cognitive fatigue.
(© 2023 The Authors. British Journal of Psychology published by John Wiley & Sons Ltd on behalf of The British Psychological Society.)
Databáze: MEDLINE