Lockdown! Learning public health of infectious diseases through gameplay.

Autor: Goh E; Singapore Centre for Environmental Life Sciences Engineering, National University of Singapore, Singapore.; Saw Swee Hock School of Public Health, National University of Singapore and National University Health System, Singapore., Szücs A; Division of Family Medicine, Yong Loo Lin School of Medicine, National University of Singapore and National University Health System, Singapore., Loh VWK; Division of Family Medicine, Yong Loo Lin School of Medicine, National University of Singapore and National University Health System, Singapore., Boucher YF; Singapore Centre for Environmental Life Sciences Engineering, National University of Singapore, Singapore.; Saw Swee Hock School of Public Health, National University of Singapore and National University Health System, Singapore.; Department of Microbiology and Immunology, Infectious Diseases Translational Research Program,Yong Loo Lin School of Medicine, National University of Singapore and National University Health System, , Singapore.
Jazyk: angličtina
Zdroj: Journal of microbiology & biology education [J Microbiol Biol Educ] 2023 Oct 04; Vol. 24 (3). Date of Electronic Publication: 2023 Oct 04 (Print Publication: 2023).
DOI: 10.1128/jmbe.00095-23
Abstrakt: The COVID-19 pandemic has demonstrated the detrimental effects of a lack of understanding of public health measures. During the pandemic, lockdowns, social distancing, and mask mandates introduced by governments were met with skepticism, doubt, and an unwillingness to comply, increasing the extent of negative outcomes as a result. Albeit devastating, the pandemic has offered an invaluable opportunity to observe the correlation between the prevalence of public health education and compliance with public health measures during critical times. In this article, we describe a card game that was developed during the COVID-19 pandemic to educate the public (including children) about how specific public health measures address the pandemic and how global cooperation is essential in addressing even one country's problems. The game can be used in primary, secondary, or tertiary education classrooms, initiating conversations about the topic and providing a basic understanding before more in-depth learning.
Competing Interests: Although we provide a free version of Lockdown! in Supplementary Materials (Appendix 1), Lockdown! is also sold commercially (https://www.capitalgainsgroup.com/product-page/lockdown-an-educational-card-game), although not-for-profit (all profits go to an international children's charity, The Red Pencil, https://redpencil.org).
(Copyright © 2023 Goh et al.)
Databáze: MEDLINE