Learning Experience Design and Unpacking Sociocultural, Technological, and Pedagogical Design Considerations of Spherical Video-Based Virtual Reality Systems for Autistic Learners: A Systematic Literature Review.

Autor: Glaser N; School of Information Science & Learning Technologies, University of Missouri, Columbia, USA. noah.glaser@missouri.edu., Thull C; Old Dominion University, Norfolk, USA., Schmidt M; Learning, Design, and Technology Department, University of Georgia (UGA), Athens, USA., Tennant A; Ulster University, Belfast, UK., Moon J; Department of Educational Leadership, Policy, and Technology Studies, University of Alabama, Tuscaloosa, USA., Ousley C; University of Missouri, Columbia, USA.
Jazyk: angličtina
Zdroj: Journal of autism and developmental disorders [J Autism Dev Disord] 2024 Dec; Vol. 54 (12), pp. 4719-4739. Date of Electronic Publication: 2023 Nov 28.
DOI: 10.1007/s10803-023-06168-3
Abstrakt: This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic learners. The paper highlights the unique benefits of SVVR, such as being relatively easier to develop compared to other VR technologies and high compatibility with various devices, making it more affordable for educational settings. The authors also discuss the importance of the STP (Sociotechnical-Pedagogical) framework for evaluating and designing social aspects of SVVR interventions for autistic individuals.
(© 2023. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.)
Databáze: MEDLINE
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