Autor: |
Chandio Y, Bashir N, Interrante V, Anwar FM |
Jazyk: |
angličtina |
Zdroj: |
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2024 Sep; Vol. 30 (9), pp. 5976-5992. Date of Electronic Publication: 2024 Jul 31. |
DOI: |
10.1109/TVCG.2023.3319563 |
Abstrakt: |
Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). Presence, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying responses and susceptibility to user bias. Inspired by the existing literature on the relationship between presence and human performance, the proposed methodology systematically measures a user's reaction time to a visual stimulus as they interact within a manipulated MR environment. We explore the user reaction time as a quantity that can be easily measured using the systemic tools available in modern MR devices. We conducted an exploratory study (N = 40) with two experiments designed to alter the users' sense of presence by manipulating place illusion and plausibility illusion. We found a significant correlation between presence scores and reaction times with a correlation coefficient -0.65, suggesting that users with a higher sense of presence responded more swiftly to stimuli. We develop a model that estimates a user's presence level using the reaction time values with high accuracy of up to 80%. While our study suggests that reaction time can be used as a measure of presence, further investigation is needed to improve the accuracy of the model. |
Databáze: |
MEDLINE |
Externí odkaz: |
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