Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study.

Autor: Lorenz M; Professorship for Production Systems and Processes, Chemnitz University of Technology, Reichenhainer Straße 70, 09126, Chemnitz, Germany. mario.lorenz@mb.tu-chemnitz.de.; Department of Orthopedics, Trauma and Plastic Surgery, University Hospital Leipzig, Liebigstraße 20, 04103, Leipzig, Germany. mario.lorenz@mb.tu-chemnitz.de.; Division of Macroscopic and Clinical Anatomy, Gottfried Schatz Research Center, Medical University of Graz, Auenbruggerplatz 25, 8036, Graz, Austria. mario.lorenz@mb.tu-chemnitz.de., Hoffmann A; Chair for Ergonomics and Innovation, Chemnitz University of Technology, Erfenschlager Straße 73, 09125, Chemnitz, Germany., Kaluschke M; Chair of Computer Graphics and Virtual Reality, University of Bremen, Bibliothekstraße 5, 28359, Bremen, Germany., Ziadeh T; Haption GmbH, Dennewartstraße 25, 52068, Aachen, Germany., Pillen N; YOUSE GmbH, Florastraße 47, 13187, Berlin, Germany., Kusserow M; YOUSE GmbH, Florastraße 47, 13187, Berlin, Germany., Perret J; Haption GmbH, Dennewartstraße 25, 52068, Aachen, Germany., Knopp S; Professorship for Production Systems and Processes, Chemnitz University of Technology, Reichenhainer Straße 70, 09126, Chemnitz, Germany.; Division of Macroscopic and Clinical Anatomy, Gottfried Schatz Research Center, Medical University of Graz, Auenbruggerplatz 25, 8036, Graz, Austria., Dettmann A; Chair for Ergonomics and Innovation, Chemnitz University of Technology, Erfenschlager Straße 73, 09125, Chemnitz, Germany., Klimant P; Professorship for Production Systems and Processes, Chemnitz University of Technology, Reichenhainer Straße 70, 09126, Chemnitz, Germany., Zachmann G; Chair of Computer Graphics and Virtual Reality, University of Bremen, Bibliothekstraße 5, 28359, Bremen, Germany., Bullinger AC; Chair for Ergonomics and Innovation, Chemnitz University of Technology, Erfenschlager Straße 73, 09125, Chemnitz, Germany.
Jazyk: angličtina
Zdroj: Scientific reports [Sci Rep] 2023 Jul 11; Vol. 13 (1), pp. 11230. Date of Electronic Publication: 2023 Jul 11.
DOI: 10.1038/s41598-023-38201-x
Abstrakt: Realistic haptic feedback is a key for virtual reality applications in order to transition from solely procedural training to motor-skill training. Currently, haptic feedback is mostly used in low-force medical procedures in dentistry, laparoscopy, arthroscopy and alike. However, joint replacement procedures at hip, knee or shoulder, require the simulation of high-forces in order to enable motor-skill training. In this work a prototype of a haptic device capable of delivering double the force (35 N to 70 N) of state-of-the-art devices is used to examine the four most common haptic rendering methods (penalty-, impulse-, constraint-, rigid body-based haptic rendering) in three bimanual tasks (contact, rotation, uniaxial transition with increasing forces from 30 to 60 N) regarding their capabilities to provide a realistic haptic feedback. In order to provide baseline data, a worst-case scenario of a steel/steel interaction was chosen. The participants needed to compare a real steel/steel interaction with a simulated one. In order to substantiate our results, we replicated the study using the same study protocol and experimental setup at another laboratory. The results of the original study and the replication study deliver almost identical results. We found that certain investigated haptic rendering method are likely able to deliver a realistic sensation for bone-cartilage/steel contact but not for steel/steel contact. Whilst no clear best haptic rendering method emerged, penalty-based haptic rendering performed worst. For simulating high force bimanual tasks, we recommend a mixed implementation approach of using impulse-based haptic rendering for simulating contacts and combine it with constraint or rigid body-based haptic rendering for rotational and translational movements.
(© 2023. The Author(s).)
Databáze: MEDLINE
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