Conversation dynamics in a multiplayer video game with knowledge asymmetry.

Autor: Simpson J; School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia., Nalepka P; School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia.; Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW, Australia., Kallen RW; School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia.; Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW, Australia., Dras M; School of Computing, Macquarie University, Sydney, NSW, Australia., Reichle ED; School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia.; Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW, Australia., Hosking SG; Human and Decision Sciences Division, Defence Science and Technology Group, Melbourne, VIC, Australia., Best C; Human and Decision Sciences Division, Defence Science and Technology Group, Melbourne, VIC, Australia., Richards D; School of Computing, Macquarie University, Sydney, NSW, Australia., Richardson MJ; School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia.; Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW, Australia.
Jazyk: angličtina
Zdroj: Frontiers in psychology [Front Psychol] 2022 Nov 03; Vol. 13, pp. 1039431. Date of Electronic Publication: 2022 Nov 03 (Print Publication: 2022).
DOI: 10.3389/fpsyg.2022.1039431
Abstrakt: Despite the challenges associated with virtually mediated communication, remote collaboration is a defining characteristic of online multiplayer gaming communities. Inspired by the teamwork exhibited by players in first-person shooter games, this study investigated the verbal and behavioral coordination of four-player teams playing a cooperative online video game. The game, Desert Herding , involved teams consisting of three ground players and one drone operator tasked to locate, corral, and contain evasive robot agents scattered across a large desert environment. Ground players could move throughout the environment, while the drone operator's role was akin to that of a "spectator" with a bird's-eye view, with access to veridical information of the locations of teammates and the to-be-corralled agents. Categorical recurrence quantification analysis (catRQA) was used to measure the communication dynamics of teams as they completed the task. Demands on coordination were manipulated by varying the ground players' ability to observe the environment with the use of game "fog." Results show that catRQA was sensitive to changes to task visibility, with reductions in task visibility reorganizing how participants conversed during the game to maintain team situation awareness. The results are discussed in the context of future work that can address how team coordination can be augmented with the inclusion of artificial agents, as synthetic teammates.
Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
(Copyright © 2022 Simpson, Nalepka, Kallen, Dras, Reichle, Hosking, Best, Richards and Richardson.)
Databáze: MEDLINE