Effects of Exergaming on College Students' Situational Interest, Self-Efficacy, and Motion Sickness.

Autor: Lawrence MR; College of Biological Sciences, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA., Wan HI; School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA., Liu W; Department of Physical Education, Shanghai Jiao Tong University, Shanghai 200240, China., McDonough DJ; School of Public Health, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA., Mishra S; Department of Population Health, NYU Grossman School of Medicine, New York, NY 10016, USA., Gao Z; School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA.
Jazyk: angličtina
Zdroj: Journal of clinical medicine [J Clin Med] 2022 Feb 25; Vol. 11 (5). Date of Electronic Publication: 2022 Feb 25.
DOI: 10.3390/jcm11051253
Abstrakt: Objective: Given the low levels of physical activity (PA) among U.S. college students, the use of exergaming as a supplement to traditional exercise may promote higher levels of motivation and PA. Therefore, this study’s purpose was to examine the effect of two different exergames on college students’ situational interest (SI), self-efficacy (SE), and equilibrium change (EQC) compared to traditional treadmill walking. Methods: Sixty college students (30 female; Mage = 23.6 ± 4.1 years; MBMI = 23.9 ± 4.0 kg/m2) participated in three separate 20 min exercise sessions: (1) Xbox 360 Kinect Just Dance; (2) Xbox 360 Kinect Reflex Ridge; and (3) traditional treadmill walking at 4.0 mph. Participants’ SI, SE, and EQC were measured after each session using a series of validated surveys. Results: A mixed model analysis of covariance (ANCOVA) with repeated measures evaluated mean differences between exercise sessions for all outcomes. Significant main effects were observed between the three exercise sessions (all p < 0.01). Specifically, Just Dance and Reflex Ridge sessions yielded significantly higher SI scores than treadmill exercise, F (10, 49) = 54.61, p < 0.01, η2 = 0.92. In addition, participants experienced significantly lower EQC in Reflex Ridge than in treadmill exercise, F (2, 58) = 4.26, p = 0.02, η2 = 0.13. No differences were identified for SE. Conclusion: The integration of exergaming into traditional exercise routines may help to promote higher levels of SI but not SE amongst college students. RR exergaming also demonstrated low EQC as compared to traditional exercise. Experimental study designs are warranted to provide additional evidence on the efficacy of exergaming.
Databáze: MEDLINE
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