Autor: |
Smeijers D; Behavioural Science Institute, Radboud University, 6525 GD Nijmegen, The Netherlands.; Forensic Psychiatric Centre Pompestichting, 6532 CN Nijmegen, The Netherlands., Bulten EH; Behavioural Science Institute, Radboud University, 6525 GD Nijmegen, The Netherlands.; Forensic Psychiatric Centre Pompestichting, 6532 CN Nijmegen, The Netherlands., Verkes RJ; Forensic Psychiatric Centre Pompestichting, 6532 CN Nijmegen, The Netherlands.; Department of Psychiatry, Radboud University Medical Centre, 6525 GC Nijmegen, The Netherlands.; Donders Institute for Brain, Cognition and Behaviour, Radboud University, 6500 GL Nijmegen, The Netherlands., Koole SL; Department of Clinical Psychology, VU University, 1081 HV Amsterdam, The Netherlands. |
Abstrakt: |
Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME). The current study examined the effects of this training in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems (N = 30). In addition to the aggression replacement training, patients played either the VR-GAIME or a control game. Aggressive behavior was measured pre-, half-way, and post-treatment via self-report and clinicians ratings. No difference was found between the VR-GAIME and the control game. However, the participants reported gaining more insight into their own behavior and that of others. Future VR intervention tools in clinical settings may capitalize more on their benefits for self-reflection within interpersonal settings. |